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"This Ashlander cult believes the long-dead hero Nerevar will be reborn to honor ancient promises to the tribes. I'll answer your questions on the Nerevarine cult. (play some thieving skill and break open Sharn gra-Muzgob's chest, and retrieve Sharn's " Legions of the Dead") Sharn gra-Muzgob (retrieve the skull of Llevule Andrano, and go back to Balmora Mages Guild) (retrieve 2 Scroll of Taldam's Scorcher, 2 Scroll of Vitality and a shortwsord named Fireblade) And maybe these old scrolls will come in handy." Faern Sargtlin Some spirits are immune to normal weapons. "The tomb is south of Pelagiad, just off the road, just before you reach the fork where the road goes southwest towards Seyda Neen and southeast to Vivec. There may be many skulls in Andrano Tomb, but you'll have no problem recognizing Llevule's skull from the ritual markings." The Dunmer have some peculiar primitive prejudices against necromancy, and take grave objection to unauthorized tomb visits." You'll find it in Andrano Ancestral Tomb. Caius and I have a very satisfactory arrangement, and I'm sure we can come to some sort of agreement, if you will complete a little errand for me." You are one of Caius' associates? That is a different matter. "I CANNOT think with all these interruptions. (go to Balmora Mages Guild) Sharn gra-Muzgob She's got a chip on her shoulder, but her apprentice, Ajira, seems okay for a Khajiit." Faern Sargtlin Ranis Athrys is the guild steward, so talk to her if you want to join up. The Mages Guild here is a better bet than the Fighters Guild. If you want to be a wizard, join and work your way up the ranks. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. And it's where you go to find wizards for hire.
She's always worried that the Temple will bust in and stick her in a fire. An unhealthy interest in the dark arts, perhaps, but very smart. And report back when she's given you the information." Get Sharn gra-Muzgob to tell you what she knows about the Nerevarine. It's right next to the Balmora Fighters Guild. They cover the Sixth House admirably, but not the Nerevarine cult. I am playing her for the story, I'm not in any hurry to get to Red Mountain, but eating crab meat would be nice."I've glanced at Hasphat Antabolis' notes. Here in Morrowind, should I give her some armour until she survives a mudcrab?
#Morrowind summon ancestral ghost full#
And make potions to fund her RM ones.Īranea as a full mage in Skyrim wears a robe. I will take alchemy as a minor, with the hope of getting to Solstein sometime with access to a second cheap Restore Magick berry. I am coming back to her now, starting again with a survival mod, so that will be the first chapter before she starts on the Pilgrim Way. Does this just need practice? To be honest, do followers of the Temple use their ancestors as sparring partners? I had trouble with fighting her ancestral ghost and not dying, and getting recharged enough to cover the cost of a healing spell. I chose this magic sign because of added protection, hoping to wear robes not armour. I found this a struggle, but will try again. I had a quick go with Aranea (second name is Ienith too!, I not L).